DARK
4Doom Virus Dragon
Archetype:
Legendary Knight
ATK:
1900
DEF:
1500
View:
5094
Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
Doom Virus Dragon — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 56.3 · Deck: 54.4 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Removal
Why it scores here
Doom Virus Dragon's power is its Special Summon trigger, which destroys every opposing monster with 1500 or more ATK and also reveals the opponent's hand and draws for three turns. That is a board-breaking effect that converts into real card advantage when it resolves, so the 1900 ATK body is not what earns points. Its score is held down by a two-card summon requirement (The Fang of Critias plus Crush Card Virus), the absence of any combo or guide evidence, and the lack of a body that is useful as material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Summoning requires The Fang of Critias and Crush Card Virus, both of which are top partners (83.5% and 88.6% of its 79 decks), but no combo evidence shows how often it is actually reached (text + deck evidence). |
| Combo & Conversion | 50 | Text alone shows a single Special Summon that wipes high-ATK monsters, but there are zero recorded boards and no worked examples, so the conversion rate is unconfirmed (inferred). |
| Resource Economy | 60 | The trigger costs no further resources and destroys every qualifying opposing monster, which is a net advantage swing when it resolves (inferred from text). |
| Effect & Interaction | 70 | A mass destruction effect against monsters 1500 ATK or higher is strong against boss monsters, but it does nothing against low-ATK boards (verified from text, with the strength of the threshold inferred). |
| Material Utility | 25 | The evidence gives no material-use information for this Fusion monster, so the body's value as material is unknown and scored low (gap). |
| Resilience & Flexibility | 40 | The effect is a single-trigger on summon, so it is lost if the summon itself is stopped or the trigger is negated, and it has no recursion (inferred from text). |
| Deck-Building Efficiency | 45 | It needs two specific partner cards in the same hand, which is a real slot cost even though both are widely run (observed from deck co-occurrence, with the restriction inferred). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Removal. Intrinsic ≈ 56.3, Deck ≈ 54.4, Meta = provisional. Modifiers: Two-card specific summon route (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Special Summon trigger destroys every opposing monster with 1500 or more ATK, a board-breaking effect against high-ATK bosses.
- Widely run with a stable partner set: 79 decks, with Crush Card Virus and The Fang of Critias in 88.6% and 83.5% of them.
- Used across 33 distinct archetypes, showing it is not tied to one home.
Weaknesses
- Summon depends on two specific partner cards being present together.
- Destruction only affects monsters at 1500 ATK or higher, so low-ATK boards are unaffected.
- No recorded combos or guides, so real-game conversion is not measured.
Counters / choke points
- Stopping the summon route by interrupting either The Fang of Critias or Crush Card Virus (inferred from the requirement in the text).
- Negating the Special Summon trigger so the destruction never resolves (inferred from standard chain rules).
Best use
Board breaker that clears opposing high-ATK monsters when the Fang and Crush Card Virus line is live.. Decks: Lady of Lament, Blue-Eyes, Dark Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Summon requirement: The Fang of Critias plus Crush Card Virus.; Special Summon effect destroys all opposing monsters with 1500 or more ATK, and also reveals the opponent's hand, monsters, and draws until the end of the 3rd turn.; 79 decks run it, averaging 1.28 copies; the top two partners appear in 88.6% and 83.5% of decks.
- Observed: Deck co-occurrence and gameplay spread: 55.7% of decks are gameplay type 7, and 33 distinct archetypes use it.
- Inferred: The mass destruction effect gives a net card-advantage swing when it resolves.; Disrupting either summon partner stops the route.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no material-use evidence for this Fusion monster no rulings data for chain interaction with the Special Summon trigger






